

Rather than defeating the villain before he can come after her, she creates him. Of course, as the scene continues to unfold, it becomes rather obvious that the dark turn of Six ends up coming back to bite her. Six thought she could drop Mono to his death and, essentially, end the nightmare before it begins. It's possible that once she sees who Mono really is, or is going to become at some point, she realizes that she might be able to kill the villain before he becomes a threat. Considering that Six is able to see her friend better and that she seems to stare hard right at Mono before dropping him, it appears as though she notices the similarities in her companion and the evil presence. The man, or perhaps the creature, is the main antagonist of Little Nightmares 2. When the blob dissipates and moves on, where Mono once stood is now the Thin Man. Once Mono meets his fate, players realize it appears it truly is a fate worse than death. It turns out it appears this was the reason for introducing a second character into Little Nightmares 2 all along. The final reveal, after Mono is caught by the blob of eyeballs, is hinted at throughout the game. It appears that, since Six is no longer wearing any of her many hats in Little Nightmares 2, she can see Mono for who he truly is, or rather, she might finally be able to see him for what he eventually becomes. However, it turns out Mono has a very good reason for seemingly killing her new friend. The heroine seems to take a rather dark turn it even looks like perhaps she's turned bad. This time, after catching Mono, Six lets him go and the blob of eyeballs ends up catching him. That makes this particular twist that much more painful. The moment in Little Nightmares 2 mirrors several other scenes throughout the game where Six has saved her companion from falling and dying.

Six lands safely and successfully, and is able to turn around and catch Mono just as he's about to miss and fall. Eventually, the two need to make a rather big jump over a deep crevasse. Six is transformed by Mono into her regular form, and this allows the pair to stay just ahead of the disgusting villain.

Mono saves Six from the clutches of the game's Big Bad, the mushy blob of eyeballs. RELATED: Bandai Namco Giving Away Custom Little Nightmares 2 Nintendo Switch ConsoleĪs the penultimate scene in Little Nightmares 2 unfolds, it seems as if players are going to get to see both characters run off into the sunset, or in this case, the sunrise. While there's been some talk online that the game's developers added the twist only as a way to get a rise out of the game's community, it turns out there's a very good reason why Six allows Mono to seemingly fall to his death. After spending most of the game believing that Six and Mono are nigh inseparable, the game finds a way to stick a dagger into the gut of the player when Six seems to turn in Mono in the most eye-popping way possible. Like Little Nightmares before it, this game comes with a special little twist right at the very end. This is especially the case when players reach the end of the story. However, because the game doesn't have any real dialogue, there can be moments that are a bit confusing. Despite there being no real dialogue between the two main characters, the game still manages to put together a rather rich story that audiences and critics enjoyed in Little Nightmares 2. When players take Six and Mono through one puzzle after another, they eventually start to unravel the mystery of what's going on in this truly creepy world. Little Nightmares 2 does a very good job of keeping players guessing throughout the entirety of the game.
